The Lynth Colony

Genre : Real-Time Economic Simulation, Prototype
Language : C#, Unity

The Lynth Colony was developed as a five days project in our free time at the end of the semester within the scope of the Nachprojekte 2015 at TUM. Besides our FireSpark Team, three other Students were involved (Eduard Reger, Marcus Kofelenz and Moritz Rocksien).

Download

You can download the game here.
But Be aware that this is just a prototype, there is no tutorial and most often no tooltips. Also it is just available in German.

Tips for Playing

If you begin a new game, first make sure you produce enough food for your population. Otherwise they starve and you have noone left to work in your factories.
As soon as you get to population level 2, which is the moment you procude jewelry for your population, random explosions occure, so be sure to have a stable economy at that point.

Disclaimer

Some of the textures and graphics used in this game are not our intelectual property.

Participants

Valentin Beck

Programming
Gameplay

Theobald Beyer

Programming
Procedural Generation
Shaders / Graphics
Design

Daniel Frejek

Programming
Hardware
IoT

Steen Müller

Programming
AI
VR